

Both the MPP3D and Oculus experience changed how I approach the music creation process.

We built it with a video game engine called Unreal normally used for first person shooters. It combined elements of movies, gaming, and music videos – but was distinctly different. The point of the experience was that you weren’t just listening to a stream, watching a music video, or panning around a 360 image – you were inside the experience. The experience was enhanced by a SubPac and a pair of high-end Audeze headphones. The “In The Air” Oculus experience showcased DTS Headphone X technology so you felt “inside the song,” able to move around and distinguish individual stems and instruments in the mix, with added sound effects as you traveled through space. It was a natural evolution from the MPP3D tour, where we brought a semi truck’s worth of 3D LED screens to over 35 sold out shows nationwide. We unveiled it at a party for the GRAMMYs, and brought it to Lollapalooza and SXSW. Last year I worked with developer 3D Live to create the first ever VR lyric video experience for Oculus DK2. Let’s look at some ideas and predictions for the years to come, and how it might influence your music. Now we are faced with a new platform that could change everything – how we consume, create, perform, share, collaborate, learn, and teach music. Companies like Artiphon even advocate that “ mastery is dead.” It became easier to save presets and copy existing sounds, without having to patch sounds together with cables, and much easier to play instruments that took years to master. Beyond the haptics of the instrument, the workflow also changed. These elements change the expressiveness of instruments, and steer your ideas in different directions. Even if you perfectly matched the sound quality, you lose the actual human contact: the vibration of the guitar’s body against your chest, the resonance of a piano’s soundboard, and the weight of the keys in your fingers.

We’ve put instruments in a flat box, replicating the best software versions of physical instruments – but there were trade-offs. Gaming will lead the charge, as well as cinematic narratives, but what about music?ĭAWs have been around for over 20 years, but even with the upgrades to 64bit software, better interfaces, improved performance and processing, and higher resolution displays – they are still fairly flat and linear, no matter how many drop shadows and embossed buttons are added. They will usher in an alternate reality, adding a new perspective to everything in modern life, and a physical interaction to every experience. These devices transport you to another world. After spending two weeks with the Oculus Rift and HTC Vive headsets, it’s clear that virtual reality will completely reshape the human experience.
